From f2cfeb844dcb50af374e87791188ef8bb56f4e81 Mon Sep 17 00:00:00 2001 From: Jakob Meier Date: Sun, 26 Feb 2023 21:37:50 +0100 Subject: [PATCH] Started working on p2p Multiplayer Known problem: The Map messages are not being received (when map is to big) --- .build.yml | 1 + Cargo.lock | 3610 +++++++++++++++++++++++++++++++++++--- Cargo.toml | 11 + src/main.rs | 3 + src/p2p.rs | 446 +++++ src/screens/build.rs | 109 +- src/screens/inventory.rs | 8 +- src/screens/welcome.rs | 30 +- src/types.rs | 2 +- 9 files changed, 3997 insertions(+), 223 deletions(-) create mode 100644 src/p2p.rs diff --git a/.build.yml b/.build.yml index d26f630..5b44430 100644 --- a/.build.yml +++ b/.build.yml @@ -6,6 +6,7 @@ packages: - wget - clang - alsa-lib-dev + - protoc artifacts: - ./LittleTown-amd64-musl - ./LittleTown-amd64-gnu diff --git a/Cargo.lock b/Cargo.lock index faa3389..5b2a6f6 100644 --- a/Cargo.lock +++ b/Cargo.lock @@ -8,17 +8,260 @@ version = "1.0.2" source = 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-checksum = "712e227841d057c1ee1cd2fb22fa7e5a5461ae8e48fa2ca79ec42cfc1931183f" +checksum = "4756f7db3f7b5574938c3eb1c117038b8e07f95ee6718c0efad4ac21508f1efd" +dependencies = [ + "zeroize_derive", +] + +[[package]] +name = "zeroize_derive" +version = "1.3.3" +source = "registry+https://github.com/rust-lang/crates.io-index" +checksum = "44bf07cb3e50ea2003396695d58bf46bc9887a1f362260446fad6bc4e79bd36c" +dependencies = [ + "proc-macro2", + "quote", + "syn", + "synstructure", +] diff --git a/Cargo.toml b/Cargo.toml index 8aed4c6..4cde149 100644 --- a/Cargo.toml +++ b/Cargo.toml @@ -10,7 +10,18 @@ repository = "https://codeberg.org/comcloudway/little_town" license = "AGPL-3.0-or-later" keywords = ["game", "isometric", "town", "macroquad"] +[features] +default = ["multiplayer"] +multiplayer = ["libp2p", "futures", "async-std", "getrandom"] + [dependencies] macroquad = "0.3.25" nanoserde = "0.1.32" quad-storage = "0.1.3" + +# p2p dependencies +libp2p = { version = "0.44.0", optional = true } +futures = { version = "0.3.21", optional = true } +async-std = { version = "1.11.0", optional = true } +getrandom = { version = "0.2", features = ["js"], optional = true } +quad-rand = "0.2.1" diff --git a/src/main.rs b/src/main.rs index 7bd8a6b..e591cea 100644 --- a/src/main.rs +++ b/src/main.rs @@ -11,6 +11,9 @@ mod types; mod blocks; mod draw; +#[cfg(feature = "multiplayer")] +mod p2p; + use types::{ GameComponent, GameEvent diff --git a/src/p2p.rs b/src/p2p.rs new file mode 100644 index 0000000..75e3ac2 --- /dev/null +++ b/src/p2p.rs @@ -0,0 +1,446 @@ +// templated from poemhub +// https://codeberg.org/comcloudway/poemhub/raw/branch/main/poemhub-peer/src/lib.rs +// licensed under AGPL-3.0 + +use async_std::task; +use futures::{ + prelude::stream::StreamExt, + channel:: mpsc::{ + self, + UnboundedSender, + }, + select, +}; +use libp2p::{ + floodsub::{self, Floodsub, FloodsubEvent}, + identity, + kad::{ + Kademlia, + KademliaConfig, + KademliaEvent, + record::store::MemoryStore + }, + mdns::{Mdns, MdnsConfig, MdnsEvent}, + swarm::SwarmEvent, + Multiaddr, NetworkBehaviour, PeerId, Swarm, + ping, Transport +}; +use std::{ + collections::HashMap, + sync::{ + Arc, + RwLock, + }, + thread, + time::{ + UNIX_EPOCH, + SystemTime + } +}; +use nanoserde::{SerJson, DeJson}; +use crate::blocks::Block; +use crate::types::{ + Pos3, + Direction +}; + +/// a collection of a PeerId and a MultiAddress +/// used to connect to external servers +pub type Bootnode = (PeerId, Multiaddr); +/// a bootnode collection +pub type Bootnodes = Vec; + +/// A custom network behaviour that combines floodsub, ping and mDNS. +/// floodsub is used to broadcast messages and events +/// ping is used to keep the connection alive +/// mDNS is used for peer discovery +#[derive(NetworkBehaviour)] +#[behaviour(out_event = "PeerEvent")] +struct PeerBehaviour { + /// for message broadcasting + floodsub: Floodsub, + /// for local peer discovery + mdns: Mdns, + /// to keep connection alive + ping: ping::Behaviour, + /// for bootnode based external peer discovery + kademlia: Kademlia, + + // Struct fields which do not implement NetworkBehaviour need to be ignored + #[behaviour(ignore)] + #[allow(dead_code)] + ignored_member: bool, +} +impl PeerBehaviour { + pub fn new(local_peer_id: PeerId) -> Self { + let mdns = task::block_on(Mdns::new(MdnsConfig::default())).expect("Failed to create mDNS config"); + let kademlia_config = KademliaConfig::default(); + + Self { + floodsub: Floodsub::new(local_peer_id), + mdns, + kademlia: Kademlia::with_config(local_peer_id, MemoryStore::new(local_peer_id), kademlia_config), + ping: ping::Behaviour::new(ping::Config::new().with_keep_alive(true)), + ignored_member: false, + } + } +} + +#[derive(Debug)] +/// events that can be received by network Behaviour +enum PeerEvent { + /// events from floodsub protocol + /// used to communicate between the peers + Floodsub(FloodsubEvent), + /// events from mDNS protocol + /// used for peer discovery in local network + Mdns(MdnsEvent), + /// events from ping protocol + /// used to keep connection alive + /// no real reson to actually store them + Ping(ping::Event), + Kademlia(KademliaEvent), +} +impl From for PeerEvent { + fn from(v: MdnsEvent) -> Self { + Self::Mdns(v) + } +} +impl From for PeerEvent { + fn from(v: FloodsubEvent) -> Self { + Self::Floodsub(v) + } +} +impl From for PeerEvent { + fn from(v: ping::Event) -> Self { + Self::Ping(v) + } +} +impl From for PeerEvent { + fn from(v: KademliaEvent) -> Self { + Self::Kademlia(v) + } +} + +/// the topic using which data is broadcasted +const FLOODSUB_TOPIC: &str = "little-town"; + +/// a GameEvent worth while broadcasting to peers +#[derive(DeJson, SerJson)] +pub enum GameAction { + /// event send when a block has been placed + /// contains the block, direction and position + PlaceBlock(Pos3, Block, Direction), + /// event send when a block has been removed + /// contains block and position + RemoveBlock(Pos3, Block), + /// event send when a peer joins the map + /// contains the inventory + /// including blocks and their count + /// the second argument is true + /// if the user has an infinite amount of items + TransmitInventory(HashMap, bool), + /// one of the peers requested an inventory transmission + RequestInventory, + /// event send when a peer joins the map + /// contains the map + /// including blocks, their direction and position + TransmitMap(HashMap), + /// one of the peers requested a map transmission + RequestMap, +} + +enum ChannelEvent { + /// process game action + Action(GameAction), + /// leave the p2p session + Quit +} + +/// struct to manage all relevant options for connection with poemhub p2p network +pub struct Peer { + /// a list of known bootnodes, + /// should be provided by the application + /// NOTE: you might want to fetch a bootnode list from a file server + bootnodes: Bootnodes, + /// the local port to run on + /// recommended for bootnodes to be able to do port forwarding + /// NOTE: should only be used when running as bootnode + port: Option, + /// Sender + /// to broadcast ChannelEvents + bridge: Option>, + /// actions to perform by client + /// should be processed by client in each iteration + incoming: Arc>>, + /// only the host should respond to Request* actions + /// the host should not change their local state + /// when receiving Transmit* actions + /// true if this client is the host + is_host: bool +} +impl Peer { + /// create a new peer + /// in client mode + pub fn client() -> Self { + let mut this = Self { + bridge: None, + port: None, + bootnodes: Vec::new(), + incoming: Arc::new(RwLock::new(Vec::new())), + is_host: false + }; + this.connect(); + this + } + /// create a new peer + /// in host mode + pub fn host() -> Self { + let mut this = Self { + bridge: None, + port: None, + bootnodes: Vec::new(), + incoming: Arc::new(RwLock::new(Vec::new())), + is_host: true + }; + this.connect(); + this + } + + + + /// adds a specific port to the setup + /// has to be called before connect() is being called + pub fn with_port(mut self, port: usize) -> Self { + self.port = Some(port); + self + } + /// appends the given bootnode to the bootnodes list + /// has to be called before connect() is being called + pub fn with_bootnode(mut self, node: Bootnode) -> Self { + self.bootnodes.push(node); + self + } + + /// closes the connection to the p2p network + /// obviously requires you to connect beforehand + /// if closing the connection fails, an error will be thrown + pub fn close(&mut self) -> Option<()> { + if let Some(tx) = &mut self.bridge { + if tx.start_send(ChannelEvent::Quit).is_ok() { + return Some(()); + } + } + None + } + + /// attempts to broadcast an event + /// requires you to connect to the network first + /// NOTE: to be able to publish a poem you have to login first + /// This function only redirects your data + /// and thus wont throw an error as long as the data was transmitted to the second thread + pub fn perform_action(&mut self, act: GameAction) -> Option<()> { + let evt = ChannelEvent::Action(act); + + // send data on bridge + if let Some(tx) = &mut self.bridge { + if tx.unbounded_send(evt).is_ok() { + return Some(()); + } + } + None + } + /// returns the next action to process + /// if any + pub fn get_next_task(&mut self) -> Option { + if self.incoming.read().unwrap().is_empty() { + None + } else { + Some(self.incoming.write().unwrap().remove(0)) + } + } + + /// starts a new instance + /// everytime you run connect a new local key will be generated + /// NOTE: spawning multiple instances is possible - but if you do, you are not able to interact with them + /// NOTE: Before running connect please make sure that the old instance has been stopped + pub fn connect(&mut self) { + let (tx, mut rx) = mpsc::unbounded::(); + self.bridge=Some(tx); + + let bootnodes = self.bootnodes.clone(); + let port = self.port; + let inbox = self.incoming.clone(); + let is_host = self.is_host.clone(); + + thread::spawn(move ||async_std::task::block_on(async { + let local_key = identity::Keypair::generate_ed25519(); + let local_peer_id = PeerId::from(local_key.public()); + + // Set up an encrypted DNS-enabled TCP Transport over the Mplex and Yamux protocols + let transport = libp2p::tcp::TcpConfig::new() + .upgrade(libp2p::core::upgrade::Version::V1) + .authenticate(libp2p::noise::NoiseConfig::xx( + libp2p::noise::Keypair::::new() + .into_authentic(&local_key) + .expect("Setting up noise encryption failed") + ).into_authenticated()) + .multiplex(libp2p::mplex::MplexConfig::new()) + .boxed(); + + // Create a Floodsub topic + let floodsub_topic = floodsub::Topic::new(FLOODSUB_TOPIC); + + // Create a Swarm to manage peers and events + let mut swarm = { + let mut behaviour = PeerBehaviour::new(local_peer_id); + + behaviour.floodsub.subscribe(floodsub_topic.clone()); + Swarm::new(transport, behaviour, local_peer_id) + }; + + // Reach out to another node if specified + let mut i = 0; + while let Some(to_dial) = bootnodes.get(i) { + i+=1; + let (peer_id, addr) = to_dial; + swarm + .behaviour_mut() + .kademlia + .add_address( + &peer_id, + addr.clone() + ); + swarm.behaviour_mut() + .floodsub + .add_node_to_partial_view(peer_id.clone()); + } + + swarm + .behaviour_mut() + .kademlia + .get_closest_peers(local_peer_id); + if !bootnodes.is_empty() { + swarm + .behaviour_mut() + .kademlia + .bootstrap() + .expect("Failed to bootstrap kademlia"); + } + + // Listen on all interfaces and whatever port the OS assigns + quad_rand::srand(SystemTime::now().duration_since(UNIX_EPOCH).unwrap().as_secs()); + let port = port.unwrap_or(quad_rand::gen_range(4000, 9999)); + println!("Setting up port {}", port); + swarm.listen_on( + format!( + "/ip4/0.0.0.0/tcp/{}",port) + .parse() + .expect("Failed to parse provided port")) + .expect("Failed to start p2p network"); + + + loop { + select!{ + bridge_event = rx.select_next_some() => match bridge_event { + ChannelEvent::Action(act) => { + let json = act.serialize_json(); + println!("sending json: {}", json); + swarm + .behaviour_mut() + .floodsub + .publish_any(floodsub_topic.clone(), json.as_bytes()) + }, + ChannelEvent::Quit => break, + }, + + event = swarm.select_next_some() => match event { + SwarmEvent::NewListenAddr { address, .. } => { + println!("Listening on {:?}", address); + } + SwarmEvent::Behaviour(PeerEvent::Floodsub( + FloodsubEvent::Message(message) + )) => { + // parse incoming action + let text = String::from_utf8_lossy(&message.data); + println!("received: {}", text); + if let Ok(act) = GameAction::deserialize_json(&text) { + // hand on act to game instance + let may_process = if is_host { + match act { + GameAction::TransmitMap(_) | GameAction::TransmitInventory(_, _) => false, + _ => true + } + } else { + match act { + GameAction::RequestMap | GameAction::RequestInventory => false, + _ => true + } + }; + + if may_process { + println!("Adding act to queue"); + inbox.write().unwrap().push(act); + } + } + }, + SwarmEvent::Behaviour(PeerEvent::Floodsub( + FloodsubEvent::Subscribed {..} + )) => { + println!("Subscribed"); + // ask game to broadcast world map and inventory + // game should then send ChannelEvent::Action as quickly as possible + if !is_host { + // request data + // in case host lost the request + for act in [ GameAction::RequestMap, GameAction::RequestInventory ] { + let json = act.serialize_json(); + swarm + .behaviour_mut() + .floodsub + .publish_any(floodsub_topic.clone(), json.as_bytes()) + } + } + }, + SwarmEvent::Behaviour(PeerEvent::Mdns( + MdnsEvent::Discovered(list) + )) => { + for (peer, a) in list { + println!("Discovered {:?}", peer); + swarm + .behaviour_mut() + .kademlia + .add_address( + &peer, + a.clone() + ); + swarm + .behaviour_mut() + .floodsub + .add_node_to_partial_view(peer); + } + } + SwarmEvent::Behaviour(PeerEvent::Mdns(MdnsEvent::Expired( + list + ))) => { + for (peer, _) in list { + println!("Disconnected {:?}", peer); + if !swarm.behaviour_mut().mdns.has_node(&peer) { + swarm + .behaviour_mut() + .floodsub + .remove_node_from_partial_view(&peer); + } + } + }, + SwarmEvent::Behaviour(PeerEvent::Kademlia(e)) => { + println!("Kademlia: {:?}", e); + }, + // ping events can be ignored + _ => {} + } + } + } + })); + } +} diff --git a/src/screens/build.rs b/src/screens/build.rs index 924b0c6..9876312 100644 --- a/src/screens/build.rs +++ b/src/screens/build.rs @@ -11,6 +11,12 @@ use crate::blocks::Block; use super::inventory::Inventory; use nanoserde::{DeJson, SerJson}; +#[cfg(feature = "multiplayer")] +use crate::p2p::{ + Peer, + GameAction +}; + /// simple Vec2 implementation /// because I need to derive Serialize and Deserialize #[derive(Copy, Clone, SerJson, DeJson)] @@ -64,7 +70,10 @@ pub struct BuildScreen { cam: Camera, show_inv: bool, inv: Inventory, - mouse_position: Option<(f32, f32)> + mouse_position: Option<(f32, f32)>, + #[cfg(feature="multiplayer")] + #[nserde(skip)] + multiplayer: Option } impl BuildScreen { pub fn new() -> Self { @@ -82,13 +91,35 @@ impl BuildScreen { cam: Camera::new(), show_inv: false, inv: Inventory::new(), - mouse_position: None + mouse_position: None, + #[cfg(feature="multiplayer")] + multiplayer: None }; this.grid.insert(Pos3::new(0, 0, 0), (Block::default(), Direction::North)); this } + /// creates a new BuildScreen instance + /// and starts the p2p multiplayer listener + #[cfg(feature="multiplayer")] + pub fn multiplayer(is_host: bool) -> Self { + if is_host { + let mut this = Self::new(); + this.multiplayer = Some(Peer::host()); + return this; + } else { + Self { + grid: HashMap::new(), + cam: Camera::new(), + show_inv: false, + inv: Inventory::new(), + mouse_position: None, + #[cfg(feature="multiplayer")] + multiplayer: Some(Peer::client()) + } + } + } } fn get_screen_coords(pos: &Pos3, scale: f32, center: CVec2) -> (f32, f32) { @@ -350,7 +381,13 @@ impl GameComponent for BuildScreen { // destroy block if let Some((block, _)) = self.grid.remove(&pos) { - self.inv.add(block); + self.inv.add(block.clone()); + + // transmit block destruction + // if multiplayer mode enabled + if let Some(mp) = &mut self.multiplayer { + mp.perform_action(GameAction::RemoveBlock(pos.clone(), block)); + } } } } @@ -373,7 +410,13 @@ impl GameComponent for BuildScreen { } if let Some(block) = self.inv.place() { - self.grid.insert(pos, (block, self.inv.direction.clone())); + self.grid.insert(pos.clone(), (block.clone(), self.inv.direction.clone())); + + // transmit block placement + // if multiplayer mode enabled + if let Some(mp) = &mut self.multiplayer { + mp.perform_action(GameAction::PlaceBlock(pos, block, self.inv.direction.clone())); + } } } } @@ -450,11 +493,69 @@ impl GameComponent for BuildScreen { storage.set("build-map", &json); if is_key_pressed(KeyCode::Q) { + + if let Some(mp) = &mut self.multiplayer { + mp.close(); + } + // close game return GameEvent::Quit; } } + if let Some(mp) = &mut self.multiplayer { + if let Some(task) = mp.get_next_task() { + // match action + // and perform neccesarry action + match task { + GameAction::RequestMap => { + println!("Sending map"); + mp.perform_action(GameAction::TransmitMap(self.grid.clone())); + }, + GameAction::RequestInventory => { + println!("Sending inv"); + mp.perform_action(GameAction::TransmitInventory(self.inv.contents.clone(), self.inv.has_infinite_items())); + }, + GameAction::PlaceBlock(pos, block, dir) => { + // remove block from inventory + if self.inv.has_infinite_items() { + if let Some(slot) = self.inv.contents.get_mut(&block) { + if *slot > 1 { + *slot -=1; + } else if *slot == 0 { + self.inv.contents.remove(&block); + } + } + } + + self.grid.insert(pos, (block, dir)); + }, + GameAction::RemoveBlock(pos, block) => { + if self.inv.has_infinite_items() { + if let Some(slot) = self.inv.contents.get_mut(&block) { + *slot += 1; + } else { + self.inv.contents.insert(block, 1); + } + } + + self.grid.remove(&pos); + }, + GameAction::TransmitMap(grid) => { + self.grid = grid; + }, + GameAction::TransmitInventory(inv, infty) => { + self.inv.contents = inv; + self.inv.toggle_infinite_items(infty); + + if self.grid.len() == 0 { + mp.perform_action(GameAction::RequestMap); + } + } + } + } + } + GameEvent::None } } diff --git a/src/screens/inventory.rs b/src/screens/inventory.rs index 2a18dc4..b49bae7 100644 --- a/src/screens/inventory.rs +++ b/src/screens/inventory.rs @@ -24,7 +24,7 @@ pub struct Inventory { /// with their appropriate amount /// if amount is zero, the item should be removed /// if infinite_items is true, the amount wont decrease - contents: HashMap, + pub contents: HashMap, /// which block is currently selected pub selected: Option, /// in which direction the block should be facing @@ -37,6 +37,12 @@ pub struct Inventory { page: usize, } impl Inventory { + pub fn has_infinite_items(&self) -> bool { + self.infinite_items + } + pub fn toggle_infinite_items(&mut self, toggle: bool) { + self.infinite_items = toggle; + } pub fn new() -> Self { let mut cont = HashMap::new(); let infinite_items = true; diff --git a/src/screens/welcome.rs b/src/screens/welcome.rs index 30b9ff5..ed3cbf4 100644 --- a/src/screens/welcome.rs +++ b/src/screens/welcome.rs @@ -21,17 +21,25 @@ impl GameComponent for WelcomeScreen { async fn draw(&self, assets: &AssetStore) { draw_centered_text( "Welcome", - screen_width()/2.0, screen_height()/2.0, + screen_width()/2.0, screen_height()/2.0 - 60.0, Some(assets.font), 100, WHITE); draw_wide_button( "Build", false, + screen_width()/2.0, screen_height()/2.0 + 0.0, + &assets); + draw_wide_button( + "Host", false, screen_width()/2.0, screen_height()/2.0 + 60.0, &assets); + draw_wide_button( + "Join", false, + screen_width()/2.0, screen_height()/2.0 + 120.0, + &assets); draw_wide_button( "Quit", false, - screen_width()/2.0, screen_height()/2.0 + 130.0, + screen_width()/2.0, screen_height()/2.0 + 180.0, &assets); } fn ev_loop(&mut self) -> GameEvent { @@ -44,14 +52,20 @@ impl GameComponent for WelcomeScreen { if x >= btn_x_offset && x <= btn_x_offset + 190.0 { // might be pressing a button - if y >= sh_2 + 60.0 && y <= sh_2 + 60.0 + btn_height { - // pressing first button - // launch build mode + if y >= sh_2 + 00.0 && y <= sh_2 + 0.0 + btn_height { + // pressed build return GameEvent::ChangeScreen(crate::Screen::Build(super::build::BuildScreen::new())); } - if y >= sh_2 + 130.0 && y <= sh_2 + 130.0 + btn_height { - // pressing second button - // close game + if y >= sh_2 + 60.0 && y <= sh_2 + 60.0 + btn_height { + // pressed host + return GameEvent::ChangeScreen(crate::Screen::Build(super::build::BuildScreen::multiplayer(true))); + } + if y >= sh_2 + 120.0 && y <= sh_2 + 120.0 + btn_height { + // pressed Join + return GameEvent::ChangeScreen(crate::Screen::Build(super::build::BuildScreen::multiplayer(false))); + } + if y >= sh_2 + 180.0 && y <= sh_2 + 180.0 + btn_height { + // pressed quit return GameEvent::Quit; } } diff --git a/src/types.rs b/src/types.rs index 618ff98..5260271 100644 --- a/src/types.rs +++ b/src/types.rs @@ -9,7 +9,7 @@ use nanoserde::{DeJson, SerJson}; /// / /// / /// x -#[derive(Debug,Eq,Hash,PartialEq, DeJson, SerJson)] +#[derive(Debug,Eq,Hash,PartialEq, DeJson, SerJson, Clone)] pub struct Pos3 { pub x: i64, pub y: i64, -- 2.38.5