~comcloudway/ccw-aports

703b0fd2d7d5c526c240c276e0655305b48dfa39 — Jakob Meier 1 year, 3 months ago e638bdc
main/polarplayer-studio: upgrade to 0.3.1
2 files changed, 8 insertions(+), 7 deletions(-)

M main/polarplayer-studio/APKBUILD
M main/polarplayer-studio/fix_icon_path.patch
M main/polarplayer-studio/APKBUILD => main/polarplayer-studio/APKBUILD +5 -5
@@ 1,7 1,7 @@
# Maintainer: Jakob Meier <comcloudway@ccw.icu>
pkgname=polarplayer-studio
pkgver=0.3.0
pkgrel=1
pkgver=0.3.1
pkgrel=0
pkgdesc="PolarPlayer Studio is a MIDI synth for the ROLI Seaboard or other MIDI instruments that send pressure data."
url="https://codeberg.org/comcloudway/polarplayer-studio"
arch="all"


@@ 23,7 23,7 @@ prepare() {
}

build() {
	cargo auditable build --release
	cargo build --release
}

check() {


@@ 40,7 40,7 @@ package() {
}

sha512sums="
1835206553235809c58f6cebc00faeb7b2380b18faaece0e41150cbc87cc6f5ccd3de7d74522f252a24b2397641edcbc189df5829aeb58cb59a90b57c5a88570  polarplayer-studio-0.3.0.tar.gz
4ba1df7fdc845fbdac7cc0d8d83b75a64ae932c9a4b671e300b38f1722ea834ba8ebc0868ff0beff94551be4344d7f12bfbcaeb9dbd8dec6b35c11e405c19166  fix_icon_path.patch
aff532d68025708b3d007506c76c49f4a2a2d061be4a666934bb17f56861023ab3072785759ec9c09045bec0db7ae3e080c33a225685439227908d3d5e114b05  polarplayer-studio-0.3.1.tar.gz
8c7d3b7313d38db3b51714ea10c7e3e2763ae8f8e589f37db146c55a6d980facb8ae4d9b21956d5d1ec13f0c47e80577baa1c29d0476ceb1e0cc9ce62abf7688  fix_icon_path.patch
18185025af47f9be5a4e82035c8d11aa97f0950c8fe4b83cf36fe2c60cc25f40a37cf1e9b9153d8f82ee50d7f223ca2f00f98850c89aa9807e15f6bfea66546b  fix-musl.patch
"

M main/polarplayer-studio/fix_icon_path.patch => main/polarplayer-studio/fix_icon_path.patch +3 -2
@@ 1,11 1,12 @@
--- a/src/main.rs
+++ b/src/main.rs
@@ -88,7 +88,7 @@
@@ -88,8 +88,8 @@
             #[cfg(target_os = "android")]
             "icon.png",
             #[cfg(not(target_os = "android"))]
-            "assets/icon.png",
+            "/usr/share/polarplayer-studio/icon.png",
         ).unwrap();
         )
         .unwrap();
         let egui_tid = egui::TextureId::User(texture.gl_internal_id() as u64);